When dealing with Grand Theft Auto 3D era configuration files you want to use this library to guarrantee absolutely compliant loading behavior of config files.
Recommended Compiler: Visual Studio 2017
To correctly build the C++ source code you need
Check-out the source code from ‘https://svn.osdn.net/svnroot/gtaconfig/’. Navigate into “Build” and open “gtaconfig.sln” to find the main solution file.
The build environment supports Windows XP and above. There are special “_legacy” build configurations to target Windows XP specifically.
gtaconfig depends on the following modules. They have to be placed in the same directory.
If you want to use this library in your own project you are meant to create a “vendor” directory in which you perform a “check-out” of it along with the listed dependencies. Here is a tutorial on how to set up your SVN repository.
Recommended vendor name: gtaconfig